I’m not quite sure what I did wrong in this game, but I just couldn’t get my hands on the Necrons and deal with them.The Necron heavy weapons are pretty much “point and delete”, my Rhino did nothing other than draw in some fire that could have gone onto the Blight Haulers.The Necrons played the game really well, they romped ahead on both primary and secondary objectives.By smart playing the Necrons score even more points, I just can’t keep up. The last turn is very quick, there are even fewer things on the table. We both dance around to claim objectives and try to achieve secondaries, but the Necrons lead is growing. There’s not a lot left to do now, I’m down to a few units but the Necrons have more. However I’m running out of units and the Necrons have a healthy lead in the points. I dance around a bit to try and secure a few things and manage to score a secondary. My turn opens with me on no objectives at all, this is really not good. The teleported in Necrons begin to snipe at the Plague Marines that I’ve left back in my deployment zone, they take a hammering and I think that they all fall. On my left flank the Necrons begin to pull back but shooting all the time, it’s on this turn that the Daemon Prince on my right flank is gunned down and dies. Snipers threaten the Plague Marines holding my deployment zone. The Necrons are also playing the secondaries very well, their lead increases.īattle Round 3 The left flank is being cleared. We both score the same on the primary objectives this round, but I gambled with my Prince and lost. On my left the Blight Haulers try to damage units in shooting and then by charging into melee, their damage output is slow and Necrons have a horrible habit of getting back up again. On my turn the Daemon Prince on my right flank gives up an objectives and tries to wipe out a unit of Necron infantry, but they’re tough and cling on in there, thus holding an objective. The Necrons keep up the pressure on my left flank, I think the last of the advancing Plague Marines from the Rhino are now all wiped out. The Prince does squash the scarab and claim me an objective though, so I will get some points. The Haulers gun fire is rubbish and then they’re rubbish in melee combat too, this isn’t going well. But, to be fair, I’d lost so much from my left that I had to do something. That might have been a mistake, my Daemon Prince felt very outnumbered over on his own. I keep the Blight Haulers back to help reinforce my battered left flank. On my go I push the Daemon Prince out to the right flank to deal with the Scarabs. Their gun fire is horrendous, the Rhino explodes and they take a heavy toll on the Plague Marines who then spill out from within. The Necrons adjust their positions slightly and over on my right flank push some scarabs onto an objective. My right flank, there’s no such thing as “overkill”. Read more : Death Guard vs Necrons (1,000 points) – Battle Report Battle Round 1 My left flank. So I hid things behind walls hoping that the relative closeness of our armies would make that less of an issue. I tried to deploy my Blight Haulers after the Necrons had dropped down their anti-tank Heavy Lokhust Destroyers (the thinks that killed my Land Raider in our previous game against each other), but having a number of my units in the Rhino hampered that. The Game Setup Death Guard Deployment Necron Deployment This time I realised that the weapon upgrades for the Rhino are, thanks to the Munitorum Field Manual, now free so I tooled up the Rhino with some added dakka. The Rhino mounted infantry can join them or hang back as required and I have a squad of Plague Marines to hold my deployment zone. The Prince and the Blight Haulers are my mobile units. This is the same army list that I used in my previous game against the Adeptus Custodes, this game was at short notice and I didn’t have time to write anything new.
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